MCDM ProductionsLeisure, Games, Hobbies
MCDM ProductionsLeisure, Games, Hobbies
MCDM ProductionsLeisure, Games, Hobbies
MCDM ProductionsLeisure, Games, Hobbies

About

Audio from live Tabletop RPG sessions from MCDM Productions. Usually we play D&D, but it could be anything.


  • Dusk Ep. 22, Run Wöderhead, Run!
    In the final episode of Dusk: Book 1, Wöderhead attempt a daring escape from the Bloodskull Hobgoblin territory.
  • Dusk Ep. 21, Return to Light
    Wöderhead take time to support Llevelys in the ruined citadel. After a short journey with the Gold Knight, they find the exit from Equinox guarded by the forces of the Shadow Elves.
  • Dusk Ep. 20, Sölvi Knows
    Wöderhead are joined by an unusually cryptic companion. He leads them on the next leg of their journey through Equinox. Strangely, their destination seems familiar but doesn't look like it should. Also, an enigmatic knight has been waiting for their arrival.
  • Dusk Ep. 19, A Fungus Among Us
    Wöderhead and the caravan have arrived in Dusk. Only to discover that their plans of safe travel out of the wode might have been a little optimistic.
  • Dusk Ep. 18, A Rhinestone Koh-Boy
    While returning to the caravan, Wöderhead skirmish with some rather tough Knolls. Eventually, they make it back and cross the Intramanifold Bridge to DUSK!
  • Dusk Ep. 17, Fancy a drink, Vrin?
    After liberating The Orb from the Bloodskull Hobgoblins, Wöderhead plan their next actions. While Blooddrinker Vrin hunts for them, they devise a way to hunt the hunters.
  • Dusk Ep. 16, Pondering The Orb
    Llevelys has returned from Dusk with gifts new and old. She and the rest of Wöderhead must decide what course of action will take them closer to getting the caravan across Bloodskull Goblin territory.
  • Dusk Ep. 15, The Ruby Citadel
    Trapped in Equinox! Wounded, hunted, alone. Her only guide; a mysterious red glow in the distance.
  • Dusk Ep. 14, Part 2 - Towerfall
    Sir Vanazor is down! Will the members of Wöderhead rally back? Outlook not so good.
  • Dusk Ep. 14, Part 1 - Plan B
    Inside the Bloodskull Hobgoblin tower, our heroes find much more resistance to their assault than expected... time for Plan B!
  • Dusk Ep. 13 - The Tower Awaits
    Our heroes prepare their plan for attacking the Bloodskull Hobgoblin Tower. Unfortunately, they rapidly prove “No Plan survives first contact with the enemy.”
  • Dusk Ep. 12 - Into The Bloodlands
    Our heroes engage in their first encounters with the malevolent Bloodskull Hobgoblins.
  • Dusk Ep. 11 - The Scarecrow
    Returning with the spoils of their victory over the dragon, the adventurers soon learn that their next choice could be deadly for the entire caravan.
  • Dusk Ep. 10 - The Green Death
    Following the clues left at the decapitated T-Rex head, the adventurers find something Green, Large, and Scaly waiting for them.
  • Dusk Ep. 9 - Scales In The Dark
    The group setup their ambush for the lizardfolk that have been following the caravan. The next day they resume their journey out of forest and make a mysterious discovery.
  • Dusk Ep. 8 - No Earthly Wood
    The adventurers continue their valiant combat versus the Griffon. However, Auryn's mysterious encounter during her fay step drives her to investigate further.
  • Dusk Ep. 7 - Dinner In The Forest
    Everyone sits down for a meal after the intense encounters of the previous session. During the night, some scaly bandits make their presence known. While the group prepares for the attack, something else decides it is time to eat.
  • Dusk Ep. 6 - The Shadow of Gwir Pawley
    Having dispatched the Goblin horde, the adventurers discuss what to do next with the members of the caravan. Soon, they start to realize just how dangerous the inhabitants of this forest can be. Then they make a startling discovery about one of the travelers they are guiding.
  • Dusk Ep. 5 - The Lost Caravan
    The Caravan has been found! Unfortunately, our adventurers have been followed by more than your average band of Ne'er-do-wells.
  • Dusk Ep. 4 - The Unquiet Dead
    The adventurers continue on into the forest. First, discovering a not so peaceful graveyard and then, a tree that presents as many questions as it provides answers.