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Wes Bos & Scott Tolinski - Full Stack JavaScript Web DevelopersNews, Technology

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Episode Summary

Scott and CJ sit down live at JSNation NYC with Iwo Plaza, creator of TypeGPU, to dig into how WebGPU is unlocking a new wave of graphics and compute power on the web. They chat about shader authoring in TypeScript, the future of GPU-powered AI in the browser, and what it takes to build a killer developer-friendly graphics library. Show Notes 00:00 Welcome to Syntax! 00:32 What is TypeGPU? High-level overview and why it exists 01:20 WebGPU vs WebGL – the new era of GPU access on the web 01:47 Why shader languages are hard + making them accessible 02:24 Iwo’s background in C++, OpenGL, and discovering JS 03:06 Sharing graphics work on the web vs native platforms 03:29 WebGPU frustrations that inspired TypeGPU 04:17 Making GPU–CPU data exchange easier with Zod-like schemas 05:01 Writing shaders in JavaScript + the unified type system 05:38 How the “use_gpu” directive works under the hood 06:05 Building a compiler that turns TypeScript into shader code 07:00 Type inference, primitives, structs, and TypeScript magic 08:21 Leveraging existing tooling via Unplugin + bundler integration 09:15 How TypeGPU extracts ASTs and generates TinyEST metadata 10:10 Runtime shader generation vs build-time macros 11:07 How the AST is traversed + maintaining transparency in output 11:43 Example projects like Jelly Shader and community reception 12:05 Brought to you by Sentry.io 12:30 Does TypeGPU replace 3JS? How it fits the existing ecosystem 13:20 Low-level control vs high-level abstractions 14:04 Upcoming Three.js integration – plugging TypeGPU into materials compute shaders 15:34 Making GPU development more approachable 16:26 Docs, examples, and the philosophy behind TypeGPU documentation 17:03 Building features by building examples first 18:13 Using examples as a test suite + how docs shape API design 19:00 Docs as a forcing function for intuitive APIs 20:21 GPU for AI – browser inference and future abstractions
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