insert creditLeisure

Episode Summary

Frank Cifaldi, Tim Rogers and Brandon Sheffield divine the difference between spite and guilt, develop a cool season pass, and steal the International Prototype of the Kilogram. Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Questions this week: When did you first start to feel out of touch with the modern gamer? (06:14) What role does spite play in video game development? (11:03) How can developers make the best of it when forced to build a “Season Pass” of post-launch content? (16:47) What’s the most vindicated you’ve ever felt by a video game? (22:17) Insert Credit Quick Break: Amazing Grace available 6/6 at 6:66 PM (27:27) Gaagaagiins asks: What studios best at naming games? (28:52) How do you make stealth good? (36:18) What is the opposite of video games? (41:23) Make a video game about the unit that establishes the pound (43:32) LIGHTNING ROUND: Guess the User Review (47:13) Recommendations and Outro (56:33) Discuss this episode in the Insert Credit Forums A SMALL SELECTION OF THINGS REFERENCED: Witch Knuckles the Echidna MLA Handbook The Chicago Manual of Style Alex Jaffe Cursed Problems in Game Design Ep. 186 - Dirtbag Strikes Back, with Alex Jaffe and Mathew Kumar SimCity Ep. 324 - Bocket Tinesters Stellar Blade Rami Ismail Zach Gage Nintendo Power Electronic Gaming Monthly Fear Street Goosebumps EA FIFA series Call of Duty series Hall & Oates Michelangelo The Legend of Zelda: Breath of the Wild Uncharted: The Lost Legacy Uncharted 4: A Thief’s End Marvel Spider-Man: Miles Morales The Legend of Zelda: Tears of the Kingdom God of War: Ragnarök
... Show More

    No results