Episode Summary
Our panel of experts discuss AI in game development, how to guide players, and Duke Nukem’s actual, real balls of steel. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Xzibit Pimp My Ride Titan Quest Ep. 430 - Pac-Man 2cular Pac-Man 2: The New Adventures Ghost Witch of Netor Three’s Company John Ritter Will Eisner “I awakened prematurely, and I have found nothing but filth and destruction.” Pecan pie Cherry pie Pumpkin pie Apple pie Pizza pie Nobou Umeatsu Metaphor: ReFantazio 1: At what point is a production tool considered AI? (08:38) GenAI Claude AI Linux GrapheneOS Unreal Engine 5 2: What are the benefits of setting a game in the post-apocalypse? (15:26) Rage Pokémon Pokopia Pokémon Blue Version Star Wars Cowboy Bebop 3: What’s the worst answer you’ve ever heard from a video game professional to a question? (20:43) Naoki Yoshida Final Fantasy XVI Final Fantasy XVI has a medieval approach to diversity PlayStation 3 Gamasutra Shuhei Yoshida Ouya Simon
