Episode Summary

Last year Peter launched a Kickstarter for his first board game, Scuttle! Which raised 3000% over it’s initial goal, and made $87,000. He then followed that up by releasing another game through Kickstarter later that year that made $89,000. In this episode we talk at length about the trials and tribulations of Kickstarter, what it’s like to run your own company, and how to survive outside of the approval loop. To discuss this episode, head over to the Starving Artist Facebook Page (or Instagram or Twitter, or your local dog park) (bork bork) For the full show notes visit www.starvingartistpodcast.com/listen See omnystudio.com/listener for privacy information.
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