Sponsor: Wix

Episode Summary

Raphael Landaverde & Jake Shirley work on Minecraft full-time. How cool is that?! On this episode, they join Jerod to tell us all about the web tech that drives Minecraft’s scripting infrastructure, how they incrementally change a massive / always-moving target, the best / worst parts of the job & much more. Join the discussionChangelog++ members get a bonus 9 minutes at the end of this episode and zero ads. Join today!Sponsors:Wix – Wix Sudio is for devs who build websites, sell apps, go headless, or manage clients. Integrate, extend and write custom scripts in a VS code-based IDE. Leverage zero set up dev, test and production environments. Ship faster with an AI code assistant. And work with Wix headless API’s on any tech stack. Changelog News – A podcast+newsletter combo that’s brief, entertaining & always on-point. Subscribe today. Featuring:Raphael Landaverde – GitHub, XJake Shirley – Website, GitHubJerod Santo – GitHub, LinkedIn, Mastodon, XShow Notes: Hyrum’s Law Introduction to Scripting in Minecraft Minecraft Bedrock Editor Overview microsoft/minecraft-scripting-samples Active community Discords Raph on Discord: MidoriTerra Jake on Discord: DarkNavi Something missing or broken? PRs welcome!
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  • Did you know?!
  • Jake on Minecraft
  • Raph on Minecraft
  • Why web tech?
  • Applying Hyrum's Law
  • Sponsor: Wix
  • Rolling out changes
  • A moving target
  • Engineering team size
  • The best part (Jake)
  • The best part (Raph)
  • Touch points
  • Closing time


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